Sims like ACC and Le Mans Ultimate send spring, damper and friction effects, so the Pit House Game Force Effects sliders do real work. This pack explains the two layers and gives you a protocol for finding your own level.
Read the free preview first
The opening section is free, no signup. It also tells you exactly what is tested and what is not.
Read the previewWhat is inside
- The two-layer model (sim effects plus the base natural effects) and how they stack
- The Game Force Effects values I run in Le Mans Ultimate, marked as tested
- A seven-step test protocol you can repeat in ACC or LMU
- Starting points by goal (more detail, calmer straights, clearer kerbs, less fatigue), labelled as starting points
- A fault-finding table and a per-sim preset log
Who it is for
- You race iRacing and something else, and the wheel feels different between them
- You want a method, not a stranger set of numbers
Who it is not for
- Anyone who wants exact in-game ACC menu values. Those change between versions, and this pack does not present unverified numbers as fact.
Tested: set on my own rig and used over hundreds of laps. Method: a procedure that follows from how the sim works. Starting point: a first thing to test that I have not validated on your hardware. No lap-time claims are made, and this is not affiliated with MOZA, iRacing, Kunos or Studio 397.
Get it
Delivery is instant by email once payment clears: a personal link that opens the full pack on any device and never expires (use Print, then Save as PDF for a print copy).
Price will be announced when the pack opens. Email-only notice, no list, no spam.
FAQ
Are the ACC values tested?
The Game Force Effects block is what I run in Le Mans Ultimate. For ACC the pack gives a protocol and starting directions, and says so. It does not claim tested in-game numbers it does not have.
Do I need Pack 01?
Not required, but it shares the same Basic Force Effects baseline, so having both is smoother.